GemBeetle is made in Blender (compatible with 3.3), feel free to use it any way you like.

The file is organized in a way that is easy to break down to see how it was made.

Mograph for text in Blender using the Blender 3.0 Geometry Nodes. This will have free updates once purchased. Every individual transform has an offset that gives a delay effect. The effector can be any object, ideally an empty. Make any Material and select in the material slot. There is a simple switch for text or numbers.

Matereal ~ Hand made, procedural textures designed for Physically Based Rendering (PBR). These materials use the Normal and Displacement channels to create a modeled 3D look, with physical displacement that catches light bounces and casts shadows. Simply choose a Matereal, drag and drop over a 3D object, and the Matereal will do the rest.

Learn more!

Octane Render Pack is a Cinema 4D .lib4d file with Materials and HDRI files. Every material has been designed for high-quality photorealistic renders, that will make your motion design work and product packshots look the best in the world. There is every possible material style available for any look you would like to get in place. Most scene files were rendered between a time frame of 8 – 10 seconds per frame, on average.

AniFont is a Cinema 4D rigged/animated “font”. All elements within the font are completely editable (parametric), every aspect can be modified and tweaked. Taking individual letters to make any word you like!

AniFont is a Cinema 4D rigged/animated “font”. All elements within the font are completely editable (parametric), every aspect can be modified and tweaked. Taking individual letters to make any word you like!